Let’s start by taking a look at the cards.

Justice Department Cards

For the purposes of the base game you’ll not have to worry about the Victory Points or Faction icon. We’re saving those for later.

When a Justice Department card is on The Street, the general rule of thumb is If you can read the title, the card is facing you. Now let’s take a look at the important stuff.

ANATOMY OF A CARD

The Attack Value, represented by bullets, is the cards strength.

The Defense Value, represented by the helmet, is the cards defense.

You only need to meet a units defense to destroy it. A card with a 1 attack will destroy a card with a 1 defense.

The Targeting Reticle at the very bottom of the card is where the card will be attacking. For the purposes of this card the unit will be attacking in the same column it is in.

TARGETING

See the little crosshair at the bottom of the card? That’s where it will be attacking. If there is no crosshair in the targeting area it does not attack there.

A 0 value in the attack or defense means there is no attack or defense.

NOTICE: there are no crosshairs on the backside of the JD cards. They do not attack from the back. They only have defense numbers. 

 

If a Justice Department card has multiple reticles, the card text will determine that units target.

 

The Perp Cards

The Defense Value, represented by the helmet, is the cards defense.

The Attack Value, represented by bullets, is the cards strength.

You only need to meet a units defense to destroy it. A card with a 1 attack will destroy a card with a 1 defense.

The Targeting Reticle at the very top of the card is where the card will be attacking. For the purposes of this card the unit will be attacking in the same column it is in.

Multiple reticles mean that you may choose a target.

Action Cards

Action Points are the cost to play this card from your hand.

The Action Icon shows that this is an Action Card.

The Action Text is what the player must do when this card is played. Most cards have an immediate effect, like the HACK, FLASH/BANG, and RIOT FOAM. Some other cards will take effect when combat happens. The Text will usually describe exactly what happens and when.

There are also Action Cards in the Justice Department Deck. These mostly happen (or don’t) based on the direction they are facing, and are then discarded. Example: When the Tek Judges are drawn, if they are facing an Open gate nothing happens, they are discarded and another card is drawn.

updated: 12/15/18

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